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The Prison

3 Nomes, 2 Statues

 

Once you wake up, make your way to the right.

 

Use your lighter to turn on the lamp.

 

Pull open the hatch then crawl through.

 

Make your way up the long staircase.

 

Enter the alcove at the back by the broom and grab the Statue (1/2). Throw it to smash it.

 

Crawl through the gap into the next room.

 

Climb onto the bed on the right, then keep jumping until you unlock the Highly Sprung Trophy / Achievement.

 

Now jump and grab the ledge to reach the next room.

 

Pull the chair over to the door on the right then jump to grab the handle and open the door.

 

In the next room, grab the fridge door and pull it open.

 

Now go right and crawl through the gap at the end of the room.

 

This takes you to a small side room with another lamp to light and a Nome (1/3) to hug.

 

Back in the main room, climb up the shelves in the fridge to reach the upper platform.

 

Jump over the gaps in the platforms, avoiding the leeches that appear.

 

In the room at the end, there's another lamp at the front of the screen.

 

Climb on the box then grab the handle to open the door.

 

Jump the gap on the next platform to reach another room.

 

Grab the board nailed over the gap and pull it off to open an exit. Crawl through.

 

In the next room you'll fall through the floor. Sprint right, moving slightly up near the end to avoid the leeches, and through the door.

 

At the bottom of the ladder is the next lamp.

 

Work your way up the platforms, jumping the gap to the right where needed.

 

At the end of the walkway, grab the crank and turn it fully.

 

Now release and sprint right, jumping the gap in the walkway so you get through the door before it closes.

 

Go through the hole in the wall to the right of the room, then climb the knotted sheets in the next area.

 

Inside the cell, there's a lamp to light at the back by the sink.

 

 

Push through the door into the bathroom, then shut the door and drag the crate of toilet rolls to the lever so you can jump up and grab it.

 

As soon as the power shuts off, sprint right and go through the bars, then through the playroom and the next set of bars before the electricity comes back on.

 

If you don't make it in time or want to explore the playroom first, walk along the seesaw to weigh down the right side, before sprinting up it and jumping to the set of drawers. A hole in the wall leads back to the bathroom where you can pull the power switch again.

 

Head past the row of doors into the next area, then use the upturned bed to sneak past the searchlight.

 

Climb the crates on the other side then light another lamp.

 

Climb up the grid on the rear wall, then walk right along the boxes to drop back down onto a cage.

 

Go through the cage to enter a secret room, with a lamp you can light and a Nome (2/3) to hug.

 

Now return to the previous room and climb the rear wall grid again, before going left along the walkway to a bedroom. You'll find a Statue (2/2) here to smash.

 

Go right along the walkway to the large bedroom, then hide under the bed until the monster has passed.

 

Continue right to the next room, then climb the boxes/shelves to reach the vent.

 

Keep walking right while clutching your stomach until you're thrown some food to eat.

 

Climb up the boxes on the right then duck through the gap in the bars.

 

Head through the shower room to the next area then climb up the crates at the back.

 

After scaling the grid on the left, jump backwards to reach the next crates and continue upwards.

 

At the top you'll find a lamp to light.

 

Jump across to the hanging crates and climb up the chain, then jump right onto the first platform.

 

Climb up the grid to the next platform, pull the switch on the back wall then throw the lever to the right to move the hanging crates.

 

Now move the lever left, before running and leaping left onto the moving crates.

 

When you reach the other side, climb the chain and jump left onto the platform.

 

In the next room, pull open the bottom left drawer then climb on it to open the middle left drawer. Open the bottom right drawer then use it to jump to the middle left drawer, then jump to the top of the cabinets and leap to the switch to cut the power.

 

Go through the bars to the left, then at the far left of the next room you'll find a lamp to light.

 

Pull open the cage behind you, then go back through the bars on the right and hug the Nome (3/3) you released.

 

Return to the other room, push the counterweight into the hole then grab the noose and ride it back down to the lower level.

 

You're back in the shower room, where you'll need to sprint right as leeches start appearing.

 

Avoid the searchlight in the next room, either by hiding behind the rolling trolley or hugging the back wall.

 

In the next area, sprint right as soon as you get to the platform and jump the gap before it gets too wide, then climb on the crate to reach the other side. Exit through the door to complete the chapter.

 

 

 

 

 

The Lair

3 Nomes, 2 Statues

 

When you start the next chapter, head up the stairs and enter the first room,

 

Climb on the chair and jump to the desk, then light the lamp.

 

Drag the chair to the floor tile where the black marks end to open a secret door in the cupboard.

 

Go through the door, then climb on the console at the back of the room and keep pressing the button to cycle through various security eye views.

 

Go back to the stairs and up to the next level, where you'll find a Nome (1/3) to hug.

 

At the top of the stairs, climb through the vent to the next area.

 

Drag the suitcase from the middle of the room to the right and pull the lever to drop the bed.

 

From the bed, climb up the drawers behind then jump to the top of the other cabinet on the left. Climb up to the shelf on the left and smash the Statue (1/2).

 

Now drop onto the table to grab the key.

 

Push through the wall to the right, then carry the key along to unlock the door on the far right - throw it up the step before climbing up.

 

In the next room, pick up the monkey then go to the right and throw it at the switch to call the lift.

 

Carry the monkey into the lift, then throw it at the switch inside to go to the lower floor.

 

Walk left past the fan, and look out for a lamp next to a pipe you duck under.

 

Keep shuffling left until you reach the cage, then eat the food inside to move on to the next area.

 

Keep moving right then left to rock the cage off its perch and break out.

 

Squeeze through the crack in the doors to the left and light the lamp.

 

Back in the previous room, drag the cage on the right underneath the handle then jump up and grab it. Swing back and forth then jump to the right and sprint under the closing door.

 

Climb up the grid on the back of the door that closed.

 

Light the candle by the bathtub, then go through the hole in the wall to the right of the upper room.

 

In the next area, sprint right past the monster and slide through the hole in the wall at the far end. If you time it right, the large door will open then close again before the monster can enter the room with you.

 

Pick up the crank and insert it into the slot on the pillar, then turn it to open the hatch. Quickly run and drop down the hatch before you get grabbed.

 

Drop out of the vent and light the lamp.

 

Climb the ladder tucked away at the back of this area.

 

Crawl through the vent at the top to find a secret room and a Nome (2/3) to hug.

 

Drop down the hole in this room, then crawl right until you reach the next area.

 

Run and jump from case to case as quickly as possible before the monster grabs you.

 

In the next area, just run right as fast as you can to escape your pursuer.

 

 

When you reach the lift, hide in the crate on the right to avoid detection.

 

In the next room, push the toy crate right so you can fall through the floorboards.

 

Go to the far right of the area below the floorboards, then head to the back where there's a Statue (2/2) you can smash.

 

Go left and climb out of the tunnel to the room above when the monster is in the next room, then pick up the monkey and throw it left to create a distraction.

 

Immediately crawl through the hole on the right and wait for the monster to leave the room.

 

Sprint right and climb the drawers of the cabinet before the monster returns. Go through the vent and follow it to the next area.

 

Move through the clock room and push down the door to reach another room with the same monster in it.

 

Sprint past it, grab a shoe and throw it at the switch to open the next door.

 

Run through the corridor of clocks and squeeze through the gap in the door at the far end.

 

Crawl under the unit on the far right to disturb a Nome (3/3), then go left to the last stack of books where you can hug it.

 

Climb up the bookshelves to the right then light the candle at the top.

 

Jump onto the piano keyboard then run back and forth to unlock the Six's Song Trophy or Achievement.

 

Leap and grab the bookshelves on the left then climb up to reach the next library room.

 

Climb up the first stack of books onto the shelves, then work your way up to the shelf above to light a candle.

 

Walk along the shelves to the left, drop down then climb up the last stack of books to reach a vent leading to the next room.

 

Push the button to turn on the TV, then grab the crank and hide in the bottom right corner of the room.

 

When the monster comes in, sneak past and head back through the library room, stopping to light the candle in the middle.

 

When you reach the far end, insert the crank and turn it to raise the piano, then quickly jump on it to reach the far side.

 

Light the candle, then go through the vent to the next room.

 

Pull/push the cart to cover the steam, then climb over it.

 

Pull the cart to the end of the track, then jump from the top of it to grab the door handle.

 

Go through the next room and enter the vent, then look out for a lamp to light.

 

Watch out for the two grabbing hands a little further up, where you see holes in the wall.

 

Sprint right as soon as you exit the vent and slide under the jammed door at the end.

 

Here you'll need to avoid the monster's roaming arms then grab the bars of the cage wedged in the door and pull them off.

 

Do this twice to defeat the monster, then exit through the vent that opens to complete the chapter.

 

 

 

 

 

The Kitchen

3 Nomes, 3 Statues

 

Climb up the ladder, then go right and stand on the bundle before jumping to grab a hook as it passes.

 

Keep moving right as your stomach pains increase until you can eat the rat in the trap. Sorry.

 

Climb over the crates into the next room, then get onto the crate at the back to your right and push over the lid to make a ramp.

 

On the other side, drop down the hole under a lid to reach a secret room.

 

On the table is a Statue (1/3) you can throw and smash.

 

Climb the ladder to return to the previous area then go through the doors on the right.

 

Push the trolley to the far right of the room, then climb on top and jump to the opening before it rolls away.

 

Move through the pantry and corridor into the kitchen, then hide under the unit to the left of the cooker. Wait until the chef checks the pot and returns to the chopping board.

 

Move right and hide under the unit on the other side of the cooker until the chef enters the lower kitchen area.

 

Shut the oven door to distract the chef into coming over, then move past them to the right side of the kitchen.

 

Climb up the shelves in the back right of the area and light the lamp on top.

 

Work your way left along the rafters closest to the front of the screen then climb the cages to reach the next area.

 

Go left through the toilet and hallway to reach a bedroom.

 

Climb up the cabinet on the left side to wake the chef, who'll turn on the light and leave.

 

Climb onto the shelf on the left, then grab the key and swing back and forth to drop it to the floor.

 

Head back to the bathroom, where you'll find a Nome (1/3) to hug in the back left corner.

 

Pick up the key and carry it into the lift at the back of the hallway, pulling the switch to open the gate.

 

Back in the kitchen area, go left into the pantry and smash the moving jar to reveal a Nome (2/3) to hug.

 

If you want to go for the Kitchen Hand Trophy or Achievement, then you'll need to grab the two vegetables from the pantry floor, along with the fish head under the table in the lower kitchen area, and throw all three of them into the cooking pot in the stone oven at the back of the kitchen.

 

Collect the key, and sneak through the kitchen area once more to unlock the door at the far right end.

 

Climb on the bench in the next room then go through the vent in the wall.

 

Head under the bench where you'll find a Nome (3/3) to hug.

 

 

Now climb onto the bench and pull the switch to drop meat into the mincer, then turn the handle to make a sausage. Hop into the dumbwaiter at the back of the room to go up to a cold storage area.

 

Go through the vent to the right of the cold storage to find a secret room, with a lamp to light and Statue (2/3) to smash.

 

Back in cold storage, climb the shelves to the left then jump right and swing on the hook to grab the chunk of meat. Drag it on top of the trap door.

 

The other chunk of meat is on top of the bench where you entered, so drag this to the trap door as well.

 

Go back down the dumbwaiter, pull the switch then turn the handle to make two more sausages, then swing on them to reach the vent opposite.

 

Go to the far right of the next area and pull the switch to active the lift, then quickly run left and hide inside the crate.

 

Wait for the chef to move past you then sprint to the lift and go up.

 

Get into the vent on the right and hide until the chef goes into the kitchen.

 

Sneak around the back of the kitchen under the units then go through the vent into the upper area.

 

Hit the switch to start the machine then sprint right and slide through the vent to avoid the chef.

 

Hop up onto the table and grab the key, then run to the lift to go downstairs.

 

Unlock the door on the right, then use the seat in the next room to jump and grab the handle for the chute, pulling it open.

 

Use the seat again to jump up into the chute, then go to the back to fall down it before the chef can grab you.

 

At the bottom left corner of this trash room, you'll find a Statue (3/3) to smash.

 

Climb up the rafters on the right side to reach a vent.

 

Go up into the left hand room of the kitchen and climb the plates at the back.

 

Jump to the platform and grab a passing hook, then ride it to the shelf in the next room and light the lamp.

 

Return to the kitchen and use the gaps under the sinks to sneak past the chefs into the right hand room.

 

Climb on the bench at the back and pull the switch to reverse the direction of the hooks, then get ready to hide immediately.

 

Sneak back to the middle of the kitchen and climb the stack of plates to grab a passing hook, then ride it to the next room.

 

Drop onto a crate of plates then sprint right, sliding under the table to evade the chasing chef.

 

Climb onto the crates at the end then grab a hook and ride it to the end of the chapter.

 

 

 

 

 

The Guest Area

4 Nomes, 2 Statues

 

At the very start of the chapter, go left through the hole to find a secret room with a lamp to light.

 

There's also a Nome (1/4) here to hug.

 

Go back to the start and along the pipe to the end, climb the ladder then shimmy up the anchor chain outside.

 

Work you way along a series of vents and platforms, them climb the rafters near a procession of monsters.

 

Jump along the series of suspended lights, then squeeze through the door gap.

 

At the end of the next room go through the gap, then be prepared to sprint right to evade the monster that chases you.

 

Use the stool to climb onto the table, then ascend the stack of plates and swing on the light to reach the hole to the right.

 

At the end of the next room drag the stool the the left, revealing a hole leading to a secret room.

 

Head in there and give the Nome (2/4) a hug.

 

There's also a lamp you can light.

 

Back in the dining room, use the stool to climb onto the table then sprint left while avoiding the grabbing monsters.

 

Jump left at the end to grab and climb the rafters, then jump right at the top to reach the upper level via the hanging tray.

 

Vault the railing at the back, then run left.

 

Jump off the ramp at the end and swing on the light to reach the next area.

 

Head left, but when the monster spots you and gives chase sprint to the right.

 

 

It'll get stuck under the shelf, at which point you can climb over it and escape to the left.

 

Go through the vent to the next corridor, then run away from the chef coming out of the lift.

 

Hide under the bathroom sink until they leave and shut the door.

 

Throw the can that falls off the shelf at the mirror to smash it, then enter the hidden room behind and climb the railings.

 

Head right along the pipe, making sure you drop down onto the table at the far end.

 

There's a Statue (1/2) here you can smash, then go down the lift.

 

When you exit the lift, go down the corridor and light another lamp.

 

Enter the room on the left to find another Nome (3/4) to hug.

 

Heading right will trigger a long running section, so be ready to sprint and climb the falling cabinet near the end.

 

At the far end, make sure you hang on to the light until the support gets knocked forwards, otherwise you won't make the jump to the other side.

 

There's another lamp to light here.

 

Your hunger pains are back, so keep shuffling right until you get your meal, which grimly counts as the final Nome (4/4) for the Little Lost Things Trophy or Achievement.

 

Climb through the vent on the right the go up the rafters at the end.

 

When you emerge from the vent, go left to find a Statue (2/2) to smash next to a barrel.

 

Grab the can next to the shelves, then throw it at the lift button to call it. Step inside to end the chapter.

 

 

The Lady's Quarters

1 Statue

 

Head to the right and up the stairs, then enter the bedroom.

 

Go all the way to the left, then climb onto the table and push the vase off to smash it. Grab the key from the pile of broken pieces.

 

Climb onto the dresser in the next room and smash the final Statue (1/1), to unlock the Rascal Trophy or Achievement.

 

Carry the key downstairs to unlock the door on the landing.

 

Keep heading right, and be ready to run when the priestess appears.

 

 

Go to the room on the far right and pick up the mirror from the dresser, then carry it back to the room on the left.

 

Keep dashing into the middle of the circle of light, then pointing the mirror at the priestess when she attacks.

 

Eventually she'll be defeated, at which point you can go over and interact with her.

 

For the next scene, simply walk forward to the end of the corridor and you'll have completed the main game - congratulations!

 

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Little Nightmares